The in-game story for Gods and Heroes begins with a Roman general returning home after his time in war only to be thrust into battle again. The history of the game itself mirrors this journey: In October 2006, the original creators of the game, Perpetual Entertainment, shut down. However, in August 2010, independent developer Heatwave Interactive picked up the rights to develop and distribute the game. Our hero’s journey started once more. Just as your character in G&H returns home to an estate in ruins and a craving for revenge, Heatwave developers are fighting back the old gods and attacking the game with renewed vigor.
At GDC 2011, our editor-in-chief Shawn Schuster discussed the rise, fall, and rebirth of the game with CEO Anthony Castoro, Lead Designer Tim Schubert, and Community Manager Donna Prior. “I think a lot of people expected us to go free-to-play and microtransact the minions then put it out there. But in early alpha tests and beta tests, people really wanted a full game out of this and expect us to treat it a certain way. We are working really hard to do that,” said Castoro, who went on to assure us that he is not just out to make money — he hopes to deliver a great game too. Follow after the break to find out what is going to make this game victorious in the gladiatorial arena.
Gallery: GDC 2011: Gods and Heroes