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	<title>ANBU Gaming &#187; mac</title>
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		<title>Now Playing: March 7-13, 2011</title>
		<link>http://anbugaming.com/2011/03/07/now-playing-march-7-13-2011/</link>
		<comments>http://anbugaming.com/2011/03/07/now-playing-march-7-13-2011/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 23:00:00 +0000</pubDate>
		<dc:creator>Chris Buffa</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[DS]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[newgames]]></category>
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		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/</guid>
		<description><![CDATA[	
	You might say he has the...hot hand.
	
	Choose your platform to jump to a specific release list: 
	
		
			
				
					 
				
					
				
					
			
			
				
					
				
					
				
					
			
		
	
Continue reading Now Playing: March 7-13, 2011Now Playing...]]></description>
			<content:encoded><![CDATA[<div align="center">
	<a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/"><img alt="Dragon Age 2" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/now-playing-da2.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 308px; " /></a><br />
	You might say he has the&#8230;hot hand.</p>
<p>	<small>Choose your platform to jump to a specific release list:</small> <a name="top"></a></p>
<table border="0" cellpadding="4" width="250">
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<td align="center" width="33%">
					<a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/#ds"><img alt="" border="0" class="imagepadding" height="60" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/dslogo.bfhd08.jpg" vspace="0" width="61" /></a></td>
<td align="center" width="33%">
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<p><a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/" rel="bookmark">Continue reading <em>Now Playing: March 7-13, 2011</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/">Now Playing: March 7-13, 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19869712/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/07/now-playing-march-7-13-2011/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Angry Birds being flung to Facebook</title>
		<link>http://anbugaming.com/2011/03/07/angry-birds-being-flung-to-facebook/</link>
		<comments>http://anbugaming.com/2011/03/07/angry-birds-being-flung-to-facebook/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 15:45:00 +0000</pubDate>
		<dc:creator>Ben Gilbert</dc:creator>
				<category><![CDATA[angry-birds]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[mikael-hed]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[PSP]]></category>
		<category><![CDATA[Rovio]]></category>
		<category><![CDATA[sony]]></category>
		<category><![CDATA[Wii]]></category>
		<category><![CDATA[XBOX]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/07/angry-birds-being-flung-to-facebook/</guid>
		<description><![CDATA[
	
Rovio's continued success with the Angry Birds franchise means we'll be seeing much more from the Finland-based devs in the coming months -- the company says it's taking a "Disney 2.0" approach to fleecing its bird-flinging franchise. "Look at how D...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/07/angry-birds-being-flung-to-facebook/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/facebookangrybirds530pxheaderimg2341.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
<p>Rovio&#8217;s continued success with the <a href="http://www.joystiq.com/game/angry-birds"><em>Angry Birds</em></a> franchise means we&#8217;ll be seeing much more from the Finland-based devs in the coming months &#8212; the company says it&#8217;s taking a &#8220;Disney 2.0&#8243; approach to fleecing its bird-flinging franchise. &#8220;Look at how Disney got started. Steamboat Willie created Mickey Mouse, then they added more characters. You can see the same pattern today, but everything is happening much, much faster,&#8221; studio lead Mikael Hed explains in a recent <a href="http://www.wired.co.uk/magazine/archive/2011/04/features/how-rovio-made-angry-birds-a-winner">Wired UK</a> piece (via <a href="http://www.develop-online.net/news/37225/Angry-Birds-flies-to-Facebook-later-this-year">Develop</a>), adding, &#8220;Other brands used to build recognition over the course of decades. We&#8217;ve done it in one year.&#8221;</p>
<p>A &#8220;collaborative&#8221; Facebook version of the game, as well as potential sports and driving spin-offs, are specifically named. Hed says the Facebook version will have &#8220;completely new aspects to it that just haven&#8217;t been experienced in any other platform,&#8221; and that &#8220;the pigs will have a more prominent role.&#8221; No word is given on when the game will launch on the &#8216;book.</p>
<p>This is, of course, in addition to the <a href="http://www.joystiq.com/2010/11/12/angry-birds-confirmed-as-coming-to-xbla-psn-wiiware-before-a-s/">planned XBLA, Wii</a>, and <a href="http://www.joystiq.com/2011/02/05/angry-birds-also-flying-to-3ds/">3DS versions</a> (it&#8217;s already out on PSN). There&#8217;s also a <a href="http://www.joystiq.com/2011/01/07/angry-birds-board-game-coming-this-may-from-mattel/">board game</a>. And <a href="http://shop.angrybirds.com/">merchandise</a>. And &#8230; uhh &#8230; this <em>terrifying</em> <a href="http://www.joystiq.com/2011/03/04/conan-plays-life-sized-angry-birds-with-ikea-furniture/">live-action version</a>.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/07/angry-birds-being-flung-to-facebook/">Angry Birds being flung to Facebook</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Mar 2011 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>The Best Of Big Download: February 28 &#8211; March 6</title>
		<link>http://anbugaming.com/2011/03/07/the-best-of-big-download-february-28-march-6/</link>
		<comments>http://anbugaming.com/2011/03/07/the-best-of-big-download-february-28-march-6/#comments</comments>
		<pubDate>Mon, 07 Mar 2011 04:30:00 +0000</pubDate>
		<dc:creator>John Callaham</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[big-download]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Pictures]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/</guid>
		<description><![CDATA[
	
GDC 2011 has come and gone, and as expected, the annual gathering of game developers generated no shortage of news and interesting stories -- including some tantalizing articles for the PC gaming enthusiasts among us. Winning! Let's take a look at t...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/"><img alt="big download" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/bigdownload-530-re-1277105810-1278878692-1279483850-1281292428-1281900111-1282458511-1283092473-1284319484-1284924784-1285532253-1286748929-1287348512-1287942422-1288551984-1289764689-1290362354.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
<p><a href="http://news.bigdownload.com/tag/gdc-2011">GDC 2011</a> has come and gone, and as expected, the annual gathering of game developers generated no shortage of news and interesting stories &#8212; including some tantalizing articles for the PC gaming enthusiasts among us. Winning! Let&#8217;s take a look at the highlights from the past seven days.
<p><a href="http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/" rel="bookmark">Continue reading <em>The Best Of Big Download: February 28 &#8211; March 6</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/">The Best Of Big Download: February 28 &#8211; March 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Mar 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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<p><a href=http://news.bigdownload.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19869737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/the-best-of-big-download-february-28-march-6/#comments" title="View reader comments on this entry">Comments</a></p>
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		<title>Seen@GDC: The Winnitron 1000, featuring Super Crate Box</title>
		<link>http://anbugaming.com/2011/03/04/seengdc-the-winnitron-1000-featuring-super-crate-box/</link>
		<comments>http://anbugaming.com/2011/03/04/seengdc-the-winnitron-1000-featuring-super-crate-box/#comments</comments>
		<pubDate>Sat, 05 Mar 2011 00:40:00 +0000</pubDate>
		<dc:creator>Ben Gilbert</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[IGF]]></category>
		<category><![CDATA[igf-pavillion]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[PC]]></category>
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		<category><![CDATA[super-crate-box]]></category>
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		<category><![CDATA[winnitron-1000]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/04/seen-gdc-the-winnitron-1000-featuring-super-crate-box/</guid>
		<description><![CDATA[
	
You've never played IGF Pavillion game Super Crate Box? Well then, let's fix that right now (it's free!).

Unfortunately, if you weren't at GDC -- or aren't a resident of Winnipeg, Canada -- it's going to be a bit difficult to check out the game's t...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/seen-gdc-the-winnitron-1000-featuring-super-crate-box/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/winnitron530px23451.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<p>You&#8217;ve never played IGF Pavillion game <em>Super Crate Box?</em> Well then, <a href="http://www.supercratebox.com/?p=downloads&amp;PHPSESSID=jl26vl85fb0evajl9a9t505mh6">let&#8217;s fix that right now</a> (it&#8217;s free!).</p>
<p>Unfortunately, if you weren&#8217;t at GDC &#8212; or aren&#8217;t a resident of Winnipeg, Canada &#8212; it&#8217;s going to be a bit difficult to check out the game&#8217;s two player co-op mode, housed inside of the wonderful and mysterious <em>Winnitron 1000</em>.
<p><a href="http://www.joystiq.com/2011/03/04/seen-gdc-the-winnitron-1000-featuring-super-crate-box/" rel="bookmark">Continue reading <em>Seen@GDC: The Winnitron 1000, featuring Super Crate Box</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/seen-gdc-the-winnitron-1000-featuring-super-crate-box/">Seen@GDC: The Winnitron 1000, featuring Super Crate Box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Steam Guard gets the ultimate test: Gabe Newell makes his password public</title>
		<link>http://anbugaming.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-password-public-2/</link>
		<comments>http://anbugaming.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-password-public-2/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 21:50:00 +0000</pubDate>
		<dc:creator>Andrew Yoon</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[gabe-newell]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[mac]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/</guid>
		<description><![CDATA[
	
How secure is Steam Guard? Valve's Gabe Newell must think it's pretty darn airtight, because he posted his Steam account email and password for the world to see during GDC.Continue reading Steam Guard gets the ultimate test: Gabe Newell makes his pa...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gabenewellsteaminfo.jpg" vspace="4" /></a></div>
<p>How secure is <a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/">Steam Guard</a>? Valve&#8217;s Gabe Newell must think it&#8217;s pretty darn airtight, because he posted his Steam account email and password for the world to see during GDC.
<p><a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/" rel="bookmark">Continue reading <em>Steam Guard gets the ultimate test: Gabe Newell makes his password public</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/">Steam Guard gets the ultimate test: Gabe Newell makes his password public</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Steam Guard gets the ultimate test: Gabe Newell makes his password public</title>
		<link>http://anbugaming.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-password-public/</link>
		<comments>http://anbugaming.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-password-public/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 21:50:00 +0000</pubDate>
		<dc:creator>Andrew Yoon</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[gabe-newell]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[steam-guard]]></category>
		<category><![CDATA[Pictures]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Valve]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/</guid>
		<description><![CDATA[
	
How secure is Steam Guard? Valve's Gabe Newell must think it's pretty darn airtight, because he posted his Steam account email and password for the world to see during GDC.Continue reading Steam Guard gets the ultimate test: Gabe Newell makes his pa...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gabenewellsteaminfo.jpg" vspace="4" /></a></div>
<p>How secure is <a href="http://www.joystiq.com/2011/03/03/valve-introduces-steam-guard-to-fight-acount-phishing-and-hijack/">Steam Guard</a>? Valve&#8217;s Gabe Newell must think it&#8217;s pretty darn airtight, because he posted his Steam account email and password for the world to see during GDC.
<p><a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/" rel="bookmark">Continue reading <em>Steam Guard gets the ultimate test: Gabe Newell makes his password public</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/steam-guard-gets-the-ultimate-test-gabe-newell-makes-his-passwo/">Steam Guard gets the ultimate test: Gabe Newell makes his password public</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Check out Epic&#8217;s Unreal Engine GDC tech demo (while you can)</title>
		<link>http://anbugaming.com/2011/03/04/check-out-epics-unreal-engine-gdc-tech-demo-while-you-can/</link>
		<comments>http://anbugaming.com/2011/03/04/check-out-epics-unreal-engine-gdc-tech-demo-while-you-can/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 20:15:00 +0000</pubDate>
		<dc:creator>Alexander Sliwinski</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Epic-Games]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[playstation]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[unreal-engine-3]]></category>
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		<category><![CDATA[Pictures]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2011/03/04/epic-unreal-engine-3-gdc-tech-demo/</guid>
		<description><![CDATA[
	
Someone's posted a steady, shaky cam version of Epic's very sexy GDC 2011 Unreal Engine 3 tech upgrade demo on YouTube. Seeing as how Bleszinski and company are none too pleased, don't expect it to be up for long.Continue reading Check out Epic's Un...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/04/epic-unreal-engine-3-gdc-tech-demo/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/unrealtech530play-1299269164.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<p>Someone&#8217;s posted a <em>steady,</em> shaky cam version of Epic&#8217;s very sexy GDC 2011 Unreal Engine 3 tech <a href="http://www.joystiq.com/2011/03/02/unreal-engine-3-running-on-mac-os-x-images-show-off-directx-11/">upgrade</a> demo on YouTube. Seeing as how Bleszinski and company are <a href="https://twitter.com/therealcliffyb/status/43729709615415296">none too pleased</a>, don&#8217;t expect it to be up for long.
<p><a href="http://www.joystiq.com/2011/03/04/epic-unreal-engine-3-gdc-tech-demo/" rel="bookmark">Continue reading <em>Check out Epic&#8217;s Unreal Engine GDC tech demo (while you can)</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/epic-unreal-engine-3-gdc-tech-demo/">Check out Epic&#8217;s Unreal Engine GDC tech demo (while you can)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Peter Molyneux&#8217;s &#8216;FeedMe&#8217; is a 256-player Populous pet project</title>
		<link>http://anbugaming.com/2011/03/03/peter-molyneuxs-feedme-is-a-256-player-populous-pet-project/</link>
		<comments>http://anbugaming.com/2011/03/03/peter-molyneuxs-feedme-is-a-256-player-populous-pet-project/#comments</comments>
		<pubDate>Fri, 04 Mar 2011 02:20:00 +0000</pubDate>
		<dc:creator>Randy Nelson</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[bullfrog]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[electronic-arts]]></category>
		<category><![CDATA[feedme]]></category>
		<category><![CDATA[GDC]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[multiplayer]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Peter-Molyneux]]></category>
		<category><![CDATA[populous]]></category>
		<category><![CDATA[strategy]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/03/peter-molyneuxs-feedme-is-a-256-player-populous-pet-project/</guid>
		<description><![CDATA[
	
After taking a trip back through the development of his first game, Populous, at GDC today, Lionhead's Peter Molyneux revealed that he's actually still working on the game. Programmed by Molyneux in his spare time, "FeedMe" is a 256-player version o...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/peter-molyneuxs-feedme-is-a-256-player-populous-pet-project/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/jspopulous.feedme.030311-530px.jpg" vspace="4" /></a></div>
<p>After taking a trip back through the development of his first game, <a href="http://jwww.joystiq.com/tag/populous"><em>Populous</em></a>, at GDC today, Lionhead&#8217;s <a href="http://www.joystiq.com/tag/peter-molyneux">Peter Molyneux</a> revealed that he&#8217;s actually <em>still</em> working on the game. Programmed by Molyneux in his spare time, &#8220;FeedMe&#8221; is a 256-player version of the original Commodore Amiga title &#8212; and the audience for his presentation got a rare look at it.</p>
<p>Showing if off wasn&#8217;t easy. Molyneux had to compile the Visual C++ code, encountered a fatal error and sucessfully debugged it. The result: a very basic, high-res <em>Populous</em> world map with almost no user interface. In the course of watching this, we realized that the famed designer has only one game in the taskbar on his computer: <em>Minecraft &#8212; </em>which, when you think about it, does draw inspiration from Molyneux&#8217;s world-manipulation-based classic<i>.</i>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/peter-molyneuxs-feedme-is-a-256-player-populous-pet-project/">Peter Molyneux&#8217;s &#8216;FeedMe&#8217; is a 256-player Populous pet project</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 21:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>How &#8216;Another World&#8217; almost became a point-and-click adventure</title>
		<link>http://anbugaming.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/</link>
		<comments>http://anbugaming.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 23:00:00 +0000</pubDate>
		<dc:creator>Randy Nelson</dc:creator>
				<category><![CDATA[another-world]]></category>
		<category><![CDATA[Articles]]></category>
		<category><![CDATA[Delphine]]></category>
		<category><![CDATA[eric-chahi]]></category>
		<category><![CDATA[gdc-2011]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Point-and-Click]]></category>
		<category><![CDATA[virgin-interactive]]></category>
		<category><![CDATA[Pictures]]></category>

		<guid isPermaLink="false">http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/</guid>
		<description><![CDATA[
	
Famed game designer Eric Chahi shared an interesting yet somewhat terrifying anecdote about his legendary action-adventure Another World during his GDC talk today. It seems Another World nearly ended up being essentially another game.

According to ...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/anotherworld.cover.030311-530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<p>Famed game designer <a href="http://www.joystiq.com/tag/eric-chahi">Eric Chahi</a> shared an interesting yet somewhat terrifying anecdote about his legendary action-adventure <a href="http://www.joystiq.com/tag/another-world"><em>Another World</em></a> during his GDC talk today. It seems <em>Another World</em> nearly ended up being essentially <em>another game</em>.</p>
<p>According to Chahi, when he got to the point of shopping the game around to potential publishers, he initially approached (the now defunct) Virgin Interactive. The company proceeded to try and sway him to rework the game into a point-and-click adventure since &#8220;that&#8217;s what was popular at the time.&#8221;</p>
<p>Given the amount of work he&#8217;d already done on the game and the formidable task it would have been to re-tool all of it, Chahi decided to leave <em>Another World</em> alone. He went on to work with Delphine Software, which he described as being &#8220;very supportive&#8221; of the game as it was &#8212; and how <a href="http://www.joystiq.com/2011/03/03/another-world-ios/">it will appear on iOS</a> devices later this year.
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/how-another-world-almost-became-a-point-and-click-adventure/">How &#8216;Another World&#8217; almost became a point-and-click adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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		<title>Battlefield Play4Free closed beta granted &#8216;access&#8217; to 600K participants; Mac version doubtful</title>
		<link>http://anbugaming.com/2011/03/03/battlefield-play4free-closed-beta-granted-access-to-600k-participants-mac-version-doubtful/</link>
		<comments>http://anbugaming.com/2011/03/03/battlefield-play4free-closed-beta-granted-access-to-600k-participants-mac-version-doubtful/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 22:00:00 +0000</pubDate>
		<dc:creator>Alexander Sliwinski</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[battlefield-play4free]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[closed-beta]]></category>
		<category><![CDATA[ea]]></category>
		<category><![CDATA[easy]]></category>
		<category><![CDATA[easy-studios]]></category>
		<category><![CDATA[electronic-arts]]></category>
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		<guid isPermaLink="false">http://www.joystiq.com/2011/03/03/battlefield-play4free-closed-beta-granted-access-to-600k-parti/</guid>
		<description><![CDATA[
	
Battlefield Play4Free senior producer James Salt told us this week at GDC that the game's closed beta granted access to 600,000 participants; who obviously weren't all online at the same time. He explained that's why for the open beta, starting in A...]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/battlefield-play4free-closed-beta-granted-access-to-600k-parti/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/battlefieldplay4free530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<p><a href="http://joystiq.com/game/battlefield-play4free"><em>Battlefield Play4Free</em></a> senior producer James Salt told us this week at GDC that the game&#8217;s <a href="http://www.joystiq.com/2010/11/30/battlefield-play4free-launches-closed-beta/">closed beta</a> granted access to 600,000 participants; who obviously weren&#8217;t all online <em>at the same time</em>. He explained that&#8217;s why for the open beta, <a href="http://www.joystiq.com/2011/03/02/battlefield-play4free-plans-staggered-launch-open-beta-on-april/">starting in April</a>, Easy studio is planning a staggered launch, to avoid a massive &#8220;day one&#8221; spike of concurrent players that would crash the game.</p>
<p>Asked about a Mac version of the free-to-play title, Salt said the game runs on the fifth generation of the <em>Battlefield</em> engine, which was designed for PC. Even if a Mac version could be ported, the update schedule required for a title like this would necessitate a seperate Mac team at Easy for the game &#8212; which isn&#8217;t currently in place.</p>
<p>&#8220;It still might happen,&#8221; Salt added. &#8220;But it&#8217;s going to be quite a fight to make it be [on Mac].&#8221;</p>
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/battlefield-play4free/">Battlefield Play4Free</a></strong></p>
<p><a href="http://www.joystiq.com/photos/battlefield-play4free/#3544455"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/battlefield-play4free3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-play4free/#3544456"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/battlefield-play4free7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/battlefield-play4free/#3544457"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/battlefield-play4free8_thumbnail.jpg" alt="" title="" /></a></div>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/battlefield-play4free-closed-beta-granted-access-to-600k-parti/">Battlefield Play4Free closed beta granted &#8216;access&#8217; to 600K participants; Mac version doubtful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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