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		<title>GDC 2011: Gods &amp; Heroes hopes to give its audience something unexpected</title>
		<link>http://anbugaming.com/2011/03/03/gdc-2011-gods-heroes-hopes-to-give-its-audience-something-unexpected/</link>
		<comments>http://anbugaming.com/2011/03/03/gdc-2011-gods-heroes-hopes-to-give-its-audience-something-unexpected/#comments</comments>
		<pubDate>Thu, 03 Mar 2011 19:30:00 +0000</pubDate>
		<dc:creator>Larry Everett</dc:creator>
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		<guid isPermaLink="false">http://massively.joystiq.com/2011/03/03/gdc-2011-gods-and-heroes-hopes-to-give-its-audience-something-u/</guid>
		<description><![CDATA[Filed under: Betas, Fantasy, Galleries, Screenshots, Trailers, Video, Game mechanics, Interviews, New titles, Massively Interviews, Massively Event Coverage
	
The in-game story for Gods and Heroes begins with a Roman general returning home after his ti...]]></description>
			<content:encoded><![CDATA[<p>Filed under: <a href="http://massively.joystiq.com/category/betas/" rel="tag">Betas</a>, <a href="http://massively.joystiq.com/category/fantasy/" rel="tag">Fantasy</a>, <a href="http://massively.joystiq.com/category/galleries/" rel="tag">Galleries</a>, <a href="http://massively.joystiq.com/category/screenshots/" rel="tag">Screenshots</a>, <a href="http://massively.joystiq.com/category/trailers/" rel="tag">Trailers</a>, <a href="http://massively.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://massively.joystiq.com/category/game-mechanics/" rel="tag">Game mechanics</a>, <a href="http://massively.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://massively.joystiq.com/category/new-titles/" rel="tag">New titles</a>, <a href="http://massively.joystiq.com/category/massively-interviews/" rel="tag">Massively Interviews</a>, <a href="http://massively.joystiq.com/category/massively-event-coverage/" rel="tag">Massively Event Coverage</a></p>
<div style="text-align: center;">
	<a href="http://godsandheroes.com/"><img border="1" hspace="4" src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/gnh-boxart-crop.jpg" vspace="4" /></a></div>
<p>The in-game story for <a href="http://godsandheroes.com/"><em>Gods and Heroes</em></a> begins with a Roman general returning home after his time in war only to be thrust into battle again. The history of the game itself mirrors this journey: In October 2006, the original creators of the game, <a href="http://en.wikipedia.org/wiki/Perpetual_Entertainment">Perpetual Entertainment</a>, shut down. However, in August 2010, independent developer <a href="http://www.heatwave.com/">Heatwave Interactive</a> picked up the rights to develop and distribute the game. Our hero&#8217;s journey started once more. Just as your character in <a href="http://massively.joystiq.com/tag/gods-and-heroes/"><em>G&amp;H</em></a> returns home to an estate in ruins and a craving for revenge, Heatwave developers are fighting back the old gods and attacking the game with renewed vigor.</p>
<p>At <a href="http://www.massively.com/tag/gdc-2011">GDC 2011</a>, our editor-in-chief Shawn Schuster discussed the rise, fall, and rebirth of the game with CEO <a href="http://massively.joystiq.com/tag/anthony-castoro">Anthony Castoro</a>, Lead Designer <a href="http://massively.joystiq.com/tag/tim-schubert">Tim Schubert</a>, and Community Manager <a href="http://massively.joystiq.com/tag/donna-prior">Donna Prior</a>. &#8220;<em>I think a lot of people expected us to go free-to-play and microtransact the minions then put it out there. But in early alpha tests and beta tests, people really wanted a full game out of this and expect us to treat it a certain way. We are working really hard to do that,</em>&#8221; said Castoro, who went on to assure us that he is not <em>just</em> out to make money &#8212; he hopes to deliver a great game too. Follow after the break to find out what is going to make this game victorious in the gladiatorial arena.</p>
<div class="postgallery">
<p><strong>Gallery: <a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/">GDC 2011: Gods and Heroes</a></strong></p>
<p><a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/#3942594"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/#3942595"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatscreenshot02_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/#3942596"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatscreenshot03_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/#3942597"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatscreenshot04_thumbnail.jpg" alt="" title="" /></a><a href="http://massively.joystiq.com/photos/gdc-2011-gods-and-heroes/#3942598"><img src="http://www.blogcdn.com/massively.joystiq.com/media/2011/03/combatscreenshot05_thumbnail.jpg" alt="" title="" /></a></div>
<p><a href="http://massively.joystiq.com/2011/03/03/gdc-2011-gods-and-heroes-hopes-to-give-its-audience-something-u/" rel="bookmark">Continue reading <em>GDC 2011: Gods &amp; Heroes hopes to give its audience something unexpected</em></a></p>
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://massively.joystiq.com"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif" alt="Massively" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://massively.joystiq.com/2011/03/03/gdc-2011-gods-and-heroes-hopes-to-give-its-audience-something-u/">GDC 2011: Gods &amp; Heroes hopes to give its audience something unexpected</a> originally appeared on <a href="http://massively.joystiq.com">Massively</a> on Thu, 03 Mar 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p>
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